
Gar Nomar
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Posted - 2007.06.21 11:56:00 -
[1]
Originally by: Shadow XII
Originally by: Saphos Edited by: Saphos on 21/06/2007 10:21:56 I totally agree, the size and spacing of the new icons is far to be big. I run at 1200x800 and in my Tempest with all 8 high-slots filled it clutters up the screen terrible. Also I can't tell if my modules are activated half the time either, which nearly cost me my ship while being pounded on good and proper. For the love of sanity CCP please re-model this and make it more ergonomic.
<same person as XIX>
How can you possibly not see the huge flashing green of the online modules?
I've had absolutely no problems with telling if they're online, size or anything else.
I hope CCP doesn't change it.
Agreed... I don't understand how anyone can NOT see what's online or offline... This is WAY more pronounced than it used to be. I'm not a fan of the larger size, but it's something I can live with. If your screen is 4:3 format, try running the interface in widescreen mode. You actually see more in space and your interface HUD is below everyhting in the black band area. Makes it even easier to see what's on or off...
My biggest concern is the fact that they haven't fixed some of the bugs that have been around for ages now. For example, here's one that I've had. My Retriever sits half-way below the docking "plane" in the stations... All other ships float above the dock. I submitted TWO bug reports. One said I didn't send enough information to reproduce the error (uh... screenshots not enough?). 'course this took over a month to get that response. I submitted a second report with the same screenshots and received a faster reply (day or two) stating they were aware of the problem and were working on a fix that would be implimented in the future... I think this MAJOR patch would have been the proper place to put that particular fix in place...
Anyway... overall, this was a decent update (feature wise), but I come away feeling deceived by CCP in many ways and wondering/dreading what bugs or breakage will manifest soon (no tm)...
During the Ten Ton Hammer interview (http://www.tentonhammer.com/node/8355), Mangus claimed the update was feature locked:
Originally by: Ten Ton Hammer
Ten Ton Hammer: In your dev logs, youÆve stated that the programming for Revelations 2 is done and finished. When is feature freeze going to happen? Are you still on track for a June release?
Magnus: WeÆve actually already gone into feature freeze. WeÆre on time with everything, and weÆre scheduled to come out at the end of June. Everything looks to be going really well, and thereÆs nothing showing us that weÆll have to delay anything.
Even with claims like this, features were being removed from the update and new items added right up until the deployment! The fact that on deployment day, the client patches are never available until near the end of the deployment means they do not have a final version until they finally deploy... I mean, how many times did they actually test that data migration feature of the new client? Once? How many of you lost all your settings? I'm pretty sure everyone of you did... Basic oversights like that. Bookmarks? Are they truely that dificult to migrate to the new cache location? Overview setting? C'mon... did you modify the working structure of the overview to where the custom settings could not be used anymore? Nothing in the patch notes on those items...
This is a very dangerous way to do development and is going to totally bite them in the arse one of these times...
Maybe I'm just complaining to hear myself complain, but I have concerns for the longevity of EVE considering their behavior.
ok... Flame On... 
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